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RULES


The following rules are based on the game rules published by the British Mah-Jong Association

2004-11-08

MahJong Rules - British Version

Mah Jong British Game Play

British Version of MahJong is played in the same way as the Chinese game with the following changes.

Flowers and Seasons are part of the rules (see below) although expert players may prefer to omit them. Each player may declare only one Chow per round. In addition to the 10 special hands shown for the Chinese game, the following special hands are also legitimate.

Special Hand Name

Description

Award

All Pair Honours

Seven pairs of Ones/Nines/Winds/Dragons

Half Limit

Fourfold Plenty

Four Kongs and a pair

Limit

Knitting

Seven pairs of tiles in any two out of the three suits. No Winds or Dragons

Half Limit

Triple Knitting

Four sets of the three tiles in the different suits and a pair. No Winds or Dragons

Half Limit

The Gates of Heaven

A concealed Pung of Ones, a concealed Pung of Nines, a run from Two to Eight with one pair in the same suit

Limit

Imperial Jade

Pungs/Kongs of the green tiles and a pair. Green tiles are Green Dragons and Twos, Threes, Fours, Sixes and Eights of Bamboos

Limit

Twofold Fortune

Made by a player who declares a Kong, draws a tile which allows the declaration of another Kong and then draws a tile which allows the declaration of Mah Jong

Limit

All Winds and Dragons

Pungs/Kongs of Winds/Dragons. No Suit tiles

Limit

Scoring

Going MahJong counts 20 points instead of 10.

Two extra double possibilities exist for the player who went Mah Jong:

All concealed hand

Double

Going MahJong with the last discard

Double

The following MahJong doubles are omitted (being replaced by "All Winds and Dragons" Special Hand):

All 4 Winds (3 sets and 1 pair)

Double

All 3 Dragons (2 sets and 1 pair)

Double

Playing with Flowers and Seasons

Use of the Flower and Season tiles is optional. Flowers and Seasons are rarely used by the Chinese or expert players because they increase the element of luck and decrease the element of skill.

The Kong Box

During the preparation stage, an additional step occurs after the last preparatory action is to create the "Kong Box", sometimes known as the "Dead Wall".  Starting from the break in the wall, and this time counting anti-clockwise, the first six piles of tiles, making a total of fourteen tiles including the loose tiles, are separated slightly from the remainder of the wall.   These tiles are the Kong Box and are used exclusively to provide replacements for Flower, Season and Kong declarations.

Building the Wall

The wall built in front each player should be 18 tiles long, and consist of 36 tiles.

During the game

If a Flower or a Season tile is dealt to a player, then that player immediately declares this and replaces it from the Kong Box.

Scoring

Each Flower or Season counts 4 points.

The following also double the basic score for any player:

Holding player's own Flower (1=E,2=S,3=W,4=N)

Double

Holding player's own Season (1=E,2=S,3=W,4=N)

Double

Holding complete set of Flowers

Double twice

Holding complete set of Seasons

Double twice

Read more about Mah Jong: Mah Jong Rules - Chinese Version MahJong Strategy MahJong History

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